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Unreal Connection Event Summary
On this page
Local | Remote | Description |
---|---|---|
On Room Joined | On Peer Joined | Triggered if user joined a room |
ODIN does not require any bookkeeping. A room is created automatically for the first connection and will be removed whenever the last user left the room. You join a room by calling the Join Room function in your blueprint.
Info
Please note: To join a room you need to create an access token. The whole process is described in the Unreal Engine Manual.
Joining a room looks like this:
Event handling looks like this: