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Connection Event Summary

LocalRemoteDescription
OnRoomJoin Triggered if user started to join a room
OnRoomJoined OnPeerJoined Triggered if user joined a room

ODIN does not require any bookkeeping. A room is created automatically for the first connection and will be removed whenever the last user left the room. You join a room by calling the JoinRoom method of the OdinHandler instance in your scene.

class MyVoiceHandler: MonoBehaviour
{
  public string RoomName = "default";
  
  // Start is called before the first frame update
  void Start()
  {
    OdinHandler.Instance.JoinRoom(RoomName);
  }
}