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On Peer Left
Called whenever a peer leaves the room. Connect to a Bind to On Peer Left node to handle this event for the specified room.
Tip
There might be issues if you create the event manually. Instead, drop a Bind to On Peer Left node into the blueprint, drag out from Event until you see the red line. Then release the mouse button and in the drop down choose Add Custom Event
. Unreal will create the correct event for you then.
Inputs
Name | Type | Description |
---|---|---|
Delegate | delegate | Connect to a Bind to On Peer Left delegate node to get this event triggered once a peer has left the room. |
Outputs
Name | Type | Description |
---|---|---|
Exec | exec | |
Peer Id | integer | The id of the peer that joined the room. |
Room | Room Object Reference | The Room object reference for which the event was triggered. |