On Peer Joined
Called whenever a peer joins the room. Connect a Bind to On Peer Joined delegate node to handle this event for the specified room.
Tip
There might be issues if you create the event manually. Instead, drop a Bind to On Peer Joined node into the blueprint, drag out from Event until you see the red line. Then release the mouse button and in the drop down choose Add Custom Event
. Unreal will create the correct event for you then.
Inputs
Name | Type | Description |
---|---|---|
Delegate | delegate | Bind to a Bind to On Peer Joined delegate node to get this event triggered once a peer has joined the room. |
Outputs
Name | Type | Description |
---|---|---|
Exec | exec | |
Peer Id | integer | The id of the peer that joined the room. This is the self peer id, i.e. the peer id of the local player. |
User Data | Array of byte | The user data of the peer as an array of bytes |
Room | Room Object Reference | The Room object reference for which the event was triggered. |