Our new developer documentation is now available. Please check it out!
On Connection State Changed
Handles Connection State Changed
events which are called when the connection state changed (i.e. a disconnect to the server). Connect a Bind to On Connection State Changed delegate node to handle this event for the specified room.
Tip
There might be issues if you create the event manually. Instead, drop a Bind to On Onnection State Changed node into the blueprint, drag out from Event until you see the red line. Then release the mouse button and in the drop down choose Add Custom Event
. Unreal will create the correct event for you then.
Inputs
Name | Type | Description |
---|---|---|
Delegate | delegate | Bind to a Bind to On Connection State Changed delegate node to get this event triggered once the room has been joined. |
Outputs
Name | Type | Description |
---|---|---|
Exec | exec | |
Connection State | enum | The enum value of the connection state. Possible values are Disconnected , Disconnecting , Connecting , Connected . |
Room | Room Object Reference | The Room object reference for which the connection changed event occured. |