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Events
Our Unreal Engine Plugin contains these Events Blueprints:
Name | Description |
---|---|
On Add Media To Room Success | This event is triggered in the |
On Connection State Changed | Handles Connection State Changed events which are called when the connection state changed (i.e. a disconnect to the server). Connect a |
On Room Joined | Handles Room Joined events which are called once the local user has successfully joined a room. Connect a |
On Room User Data Changed | Called whenever the user data of the room changed. Connect a |
On Peer Joined | Called whenever a peer joins the room. Connect a |
On Peer Left | Called whenever a peer leaves the room. Connect to a |
On Peer User Data Changed | Called whenever a peer has changed its user data. Connect to a |
On Media Added | Called whenever a peer has added a media (i.e. activated the microphone). Connect to a |
On Media Removed | Called whenever a peer has removed a media stream. Connect to a |
On Message Received | Called whenever another peer has sent a message. Connect to a |