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Events

Our Unreal Engine Plugin contains these Events Blueprints:

NameDescription
On Add Media To Room SuccessThis event is triggered in the Add Media To Room function once the media has been added to the room successfully.
On Connection State ChangedHandles Connection State Changed events which are called when the connection state changed (i.e. a disconnect to the server). Connect a Bind to On Connection State Changed delegate node to handle this event for the specified room.
On Room JoinedHandles Room Joined events which are called once the local user has successfully joined a room. Connect a Bind to On Room Joined delegate node to handle this event for the specified room.
On Room User Data ChangedCalled whenever the user data of the room changed. Connect a Bind to On Room User Data Changed delegate node to handle this event for the specified room.
On Peer JoinedCalled whenever a peer joins the room. Connect a Bind to On Peer Joined delegate node to handle this event for the specified room.
On Peer LeftCalled whenever a peer leaves the room. Connect to a Bind to On Peer Left node to handle this event for the specified room.
On Peer User Data ChangedCalled whenever a peer has changed its user data. Connect to a Bind to On Peer User Data Changed node to handle this event for the specified room.
On Media AddedCalled whenever a peer has added a media (i.e. activated the microphone). Connect to a Bind to On Media Added delegate node to handle this event for the specified room. Will not be called for the local player.
On Media RemovedCalled whenever a peer has removed a media stream. Connect to a Bind to On Media Removed delegate node to handle this event for the specified room.
On Message ReceivedCalled whenever another peer has sent a message. Connect to a Bind to On Message Received delegate node to handle this event for the specified room.