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Delegates
Our Unreal Engine Plugin contains these Delegates Blueprints:
Name | Description |
---|---|
Bind to On Connection State Changed | Listens to on Connection State Changed events from the given Room object and calls the connected event handler of type |
Bind to On Room Joined | Listens on Room Joined events on the given Room object and calls the connected |
Bind to On Room User Data Changed | Bind to Room User Data Changed events in the given Room. |
Bind to On Peer Joined | Listens to Peer Joined events in the given Room object. Peer Joined events will be called whenever a peer joins the room. Will not be called for the local player. Use the |
Bind to On Peer Left | Listens on Peer Left events on the given Room object which will be called whenever a peer left the room. Is not called for the local player. |
Bind to On Peer User Data Changed | Listens to Peer User Data Changed events will be called whenever a peer updates their user data. Is not called for the local player. |
Bind to On Media Added | Listens for On Media Added events will be called whenever a peer has added a media (i.e. activated the microphone). Is not called for the local player. |
Bind to On Media Removed | Listens to On Media Removed will be called whenever a peer has removed a media (i.e. muted the microphone). Is not called for the local player. |
Bind to On Message Received | Listens to On Message Received events will be triggered whenever another peer has sent a message. |