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Delegates

Our Unreal Engine Plugin contains these Delegates Blueprints:

NameDescription
Bind to On Connection State ChangedListens to on Connection State Changed events from the given Room object and calls the connected event handler of type On Connection Changed.
Bind to On Room JoinedListens on Room Joined events on the given Room object and calls the connected Room Joined Event handler.
Bind to On Room User Data ChangedBind to Room User Data Changed events in the given Room.
Bind to On Peer JoinedListens to Peer Joined events in the given Room object. Peer Joined events will be called whenever a peer joins the room. Will not be called for the local player. Use the On Room Joined event to handle joins from the local player instead.
Bind to On Peer LeftListens on Peer Left events on the given Room object which will be called whenever a peer left the room. Is not called for the local player.
Bind to On Peer User Data ChangedListens to Peer User Data Changed events for the given Room object. Peer User Data Changed events will be called whenever a peer updates their user data. Is not called for the local player.
Bind to On Media AddedListens for On Media Added events in the given Room object. On Media Added events will be called whenever a peer has added a media (i.e. activated the microphone). Is not called for the local player.
Bind to On Media RemovedListens to On Media Removed events in the given Room. On Media Removed will be called whenever a peer has removed a media (i.e. muted the microphone). Is not called for the local player.
Bind to On Message ReceivedListens to On Message Received events in the given Room object. On Message Received events will be triggered whenever another peer has sent a message.