Our new developer documentation is now available. Please check it out!
OdinRoom.ConnectionStatusState
public virtual void ConnectionStatusState(object sender, ConnectionStateChangedEventArgs status)
Check status if the room should destroy the gameobject
Info
Any room can not recover from a "Closed"
state and will destroy the gameobject.
Parameters
Name | Type | Description |
---|---|---|
sender | Object | OdinRoom object |
status | ConnectionStateChangedEventArgs | new status |