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OdinMicrophoneReader.InputDevice
public string InputDevice
The device name to use as microphone in Unity. (i.e Microphone.Start)
Info
If you pass a null or empty string for the device name then the default microphone will be used. You can get a list of available microphone devices from the devices property. (see Microphone.devices)
Value Type
Type | Description |
---|---|
String |