Everything you need to implement real-time features in your games or apps
Get your own game and voice servers for your organizations and communities
public T AddEffect<T>() where T : MonoBehaviour, IOdinEffect public T AddEffect<T>(T effect) where T : MonoBehaviour, IOdinEffect public CustomEffect<T> AddEffect<T>(UnityAction<OdinCallbackAudioData, T> callback, T userData) where T : struct
public T AddEffect<T>() where T : MonoBehaviour, IOdinEffect
public T AddEffect<T>(T effect) where T : MonoBehaviour, IOdinEffect
public CustomEffect<T> AddEffect<T>(UnityAction<OdinCallbackAudioData, T> callback, T userData) where T : struct