What if I do not want to have spatial audio, just like in my favourite conferencing software?
Like in the answer to the question above “Spatial audio does not work. What is wrong?” you can do the contrary and set the synth component to playback only in 2D. Look in the Unreal Documentation here.
See also
- Are there any dependencies to other plugins?
- I'm having Issues with Echo Cancellation, what can I do?
- Do you have sound occlusion built-in?
- Do you support Unreal Engine 5.x?
- Blueprint Only Projects: My packaged builds crash right after start-up
- Build-error: building for ... but attempting to link with file built for unknown-unsupported file format
- C++ only: JoinRoom does not trigger callbacks on Android / Meta Quest
- Cross-Platform / Cross-Engine is great. Inside the web client I can hear the UE client, but I cannot hear web clients inside the UE client. Why does it not work?
- How to address build issues with Odin installed in both the Engine and Project
- I cannot find the Capture Audio nodes?
Still need help?
Please check out support options like AI chatbot, Discord community and premium support packages.
Get in touch