Update Peer Position does not work or works incorrectly
Please make sure to follow these tips:
- The position scale should be set to the same value for all Peers in the ODIN room. The scale value also has to be set individually for each room that will utilize ODIN’s optimization feature. You can set the position scale using Unreal Set Room Position Scale ">Set Room Position Scale.
- Invoking Unreal Update Peer Position
">Update Peer Position
too frequently can lead to operational issues where the optimization of audio streams may not function correctly.
Limit the frequency of calling
Update Peer Position
to a maximum of 10 times per second. This equates to one update every 100 milliseconds. We recommend using Unreal’s Set Timer by Event node to update the position in Odin rooms.
See also
- Are there any dependencies to other plugins?
- I'm having Issues with Echo Cancellation, what can I do?
- Do you have sound occlusion built-in?
- Do you support Unreal Engine 5.x?
- Blueprint Only Projects: My packaged builds crash right after start-up
- Build-error: building for ... but attempting to link with file built for unknown-unsupported file format
- C++ only: JoinRoom does not trigger callbacks on Android / Meta Quest
- Cross-Platform / Cross-Engine is great. Inside the web client I can hear the UE client, but I cannot hear web clients inside the UE client. Why does it not work?
- How to address build issues with Odin installed in both the Engine and Project
- I cannot find the Capture Audio nodes?
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