Do you support Unreal Engine 5.x?
Yes, we do. Our internal development team uses the latest officially released version of Unreal Engine for development. Testing and packaging are done for versions starting from UE 4.26.
See also
- Are there any dependencies to other plugins?
- I'm having Issues with Echo Cancellation, what can I do?
- Do you have sound occlusion built-in?
- Blueprint Only Projects: My packaged builds crash right after start-up
- Build-error: building for ... but attempting to link with file built for unknown-unsupported file format
- C++ only: JoinRoom does not trigger callbacks on Android / Meta Quest
- Cross-Platform / Cross-Engine is great. Inside the web client I can hear the UE client, but I cannot hear web clients inside the UE client. Why does it not work?
- How to address build issues with Odin installed in both the Engine and Project
- I cannot find the Capture Audio nodes?
- LogUObjectGlobals: Warning: [AssetLog] ... Can't find file Error when running a packaged build
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