LogUObjectGlobals: Warning: [AssetLog] ... Can't find file Error when running a packaged build
If you encounter a warning that says
LogUObjectGlobals: Warning: [AssetLog] PATH_TO_ASSET\.uasset: Failed to load '/Script/Odin': Can't find file.
while running your packaged Unreal Engine build, it typically indicates issues with asset redirectors. To resolve this, follow these steps:
Fixing Asset Redirectors:
- Open Unreal Editor: Launch your Unreal Editor and open your project.
- Select the Content Folder: In the Content Browser, right-click the root
Content
folder. - Fix up Redirectors: Choose “Fix up Redirectors” from the context menu. This action helps ensure all references are correctly updated and pointing to the valid assets.
After performing these steps, run your build again to check if the issue is resolved.
See also
- Are there any dependencies to other plugins?
- I'm having Issues with Echo Cancellation, what can I do?
- Do you have sound occlusion built-in?
- Do you support Unreal Engine 5.x?
- Blueprint Only Projects: My packaged builds crash right after start-up
- Build-error: building for ... but attempting to link with file built for unknown-unsupported file format
- C++ only: JoinRoom does not trigger callbacks on Android / Meta Quest
- Cross-Platform / Cross-Engine is great. Inside the web client I can hear the UE client, but I cannot hear web clients inside the UE client. Why does it not work?
- How to address build issues with Odin installed in both the Engine and Project
- I cannot find the Capture Audio nodes?
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