C++ only: JoinRoom does not trigger callbacks on Android / Meta Quest
This is most likely an issue with using the standard FVector2D()
constructor when setting the initialPosition
of UOdinRoomJoin::JoinRoom
. The standard FVector2D()
will not explicitely initialize values.
This doesn’t seem to be an issue on Windows, which will simply set the vector’s parameters to zero. Android on the other
hand will require you to explicitely initialize the initialPosition
with FVector2D(0,0)
(or other explicit values).
This is not an issue when calling the Join Room
node in blueprint.
See also
- Are there any dependencies to other plugins?
- I'm having Issues with Echo Cancellation, what can I do?
- Do you have sound occlusion built-in?
- Do you support Unreal Engine 5.x?
- Blueprint Only Projects: My packaged builds crash right after start-up
- Build-error: building for ... but attempting to link with file built for unknown-unsupported file format
- Cross-Platform / Cross-Engine is great. Inside the web client I can hear the UE client, but I cannot hear web clients inside the UE client. Why does it not work?
- How to address build issues with Odin installed in both the Engine and Project
- I cannot find the Capture Audio nodes?
- LogUObjectGlobals: Warning: [AssetLog] ... Can't find file Error when running a packaged build
Still need help?
Please check out support options like AI chatbot, Discord community and premium support packages.
Get in touch