Build-error: building for ... but attempting to link with file built for unknown-unsupported file format
If you encounter the following error:
... ignoring file /PROJECT_NAME/Plugins/Odin/Source/OdinCore/PLATFORM/...,
building for PLATFORM but attempting to link with file built for unknown-unsupported file format
( 0x76 0x65 0x72 0x73 0x69 0x6F 0x6E 0x20 0x68 0x74 0x74 0x70 0x73 0x3A 0x2F 0x2F )
it’s most likely due to issues with git LFS (large file storage). A standard clone of the ODIN-Unreal-SDK repository might only retrieve the metadata about these files managed with LFS. In order to retrieve the actual data with LFS, please follow these steps:
- Clone the repository:
git clone https://github.com/4Players/odin-sdk-unreal.git
- Cache the actual LFS data on your local machine and replace the metadata in the binary files with their actual contents:
git lfs fetch
git lfs checkout
… or if you have a recent LFS version:
git lfs pull
Next, move or copy the files into a new Odin sub-folder under your projects Plugins folder. It should end up looking like /MyProject/Plugins/Odin/.
See also
- Are there any dependencies to other plugins?
- I'm having Issues with Echo Cancellation, what can I do?
- Do you have sound occlusion built-in?
- Do you support Unreal Engine 5.x?
- Blueprint Only Projects: My packaged builds crash right after start-up
- C++ only: JoinRoom does not trigger callbacks on Android / Meta Quest
- Cross-Platform / Cross-Engine is great. Inside the web client I can hear the UE client, but I cannot hear web clients inside the UE client. Why does it not work?
- How to address build issues with Odin installed in both the Engine and Project
- I cannot find the Capture Audio nodes?
- LogUObjectGlobals: Warning: [AssetLog] ... Can't find file Error when running a packaged build
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