libodin.dylib can't be opened because Apple cannot check it for malicious software
When attempting to start a scene with Odin for the first time on a macOS machine, you may encounter the following message:
The libodin.dylib
file is signed but not notarized, which causes this default message to appear. You can resolve this issue by following these steps:
- Click on “Show in Finder” in the pop-up message.
- In Finder, locate libodin.dylib, then right-click on it.
- Select “Open With > Terminal.app”.
- Click “Open” when prompted.
- Wait until the terminal displays “Process completed”.
After completing these steps, try starting the scene again. The message should no longer appear.
See also
- Building on macOS or iOS does not work anymore after Odin integration.
- Does 4Players ODIN support Apple Silicon?
- How do I access the live audio feed?
- I get an UnityException when leaving PIE or loading a new scene.
- room.UpdatePosition does not work or works incorrectly
- Which platforms does ODIN support for Unity?
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