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AddPlaybackComponent

Creates a PlaybackComponent and attaches it to a GameObject. You can either provide a GameObject tag or you can also provide a GameObject directly. The PlaybackComponent is the audio representation of a peer connected in an ODIN room. Use this function to create a PlaybackComponent connected to the ODIN peer and attach it to the GameObject (i.e. the corresponding player object).

graph LR;
    subgraph Unity Scene
        subgraph Player1 [Player 1]
            PBC1[PlaybackComponent]-->GO1[GameObject]                   
        end
        subgraph Player2 [Player 2]
            PBC2[PlaybackComponent]-->GO2[GameObject]
        end
        
    end
    subgraph ODON Server
        subgraph ODIN Room
            Peer1[Peer 1] --> PBC1
            Peer2[Peer 2] --> PBC2
        end    
    end    
    classDef blue fill:#DDFAFF
    class Player1,Player2 blue

The best place to call this function is in the callback OnCreatedMediaObject as you get all relevant info in the callbacks parameters that you need when calling this function. Please see PlaybackComponent for more info on available settings.