Developer Documentation

4Players Blog

We are excited to share the latest news around 4Players and our partners with our community. We'll also post latest development topics and information about new releases of our SDKs.

“We Were Always a Software Company at Heart”
“We Were Always a Software Company at Heart”

We look back at 25 years of 4Players - An Interview with CEO Phillip Schuster

FMOD and ODIN: using voice chat in a state-of-the-art audio engine
FMOD and ODIN: using voice chat in a state-of-the-art audio engine

ODIN Voice works with best of its class sound tools like FMOD. We offer a helper plugin and extensive guides to find the best solution for your Unreal or Unity project.

The Engine Behind the Action: What is ODIN Fleet?
The Engine Behind the Action: What is ODIN Fleet?

Find out what’s behind our server hosting platform ODIN Fleet and how it can benefit your development process.

What’s Next for ODIN Voice
What’s Next for ODIN Voice

Explore our upcoming game-changing features - from pooled connections and fully customizable audio pipelines to end-to-end encryption.

atmoky trueSpatial and ODIN: voice chat with superb spatial audio in your Unity game
atmoky trueSpatial and ODIN: voice chat with superb spatial audio in your Unity game

Can you improve our proximity voice chat ODIN together with atmoky trueSpatial? Yes, you can! We offer a guide and our optimized Unity tech demo.

Why In-Game Voice Chat Matters: Lessons from Nintendo Switch 2
Why In-Game Voice Chat Matters: Lessons from Nintendo Switch 2

Nintendo’s GameChat on the Switch 2 introduces seamless voice, screensharing, and video chat capabilities while gaming, setting a precedent for developers to rethink the role of social connectivity in games.